ANA SAYFA | FORUM | BLOG | SİTENİZ İÇİN | İÇERİK EKLE | EN YENİLER | EN POPÜLERLER | EN BEĞENİLENLER | REKLAM | İLETİŞİM
Arama:
Tüm kategorilerde Google Forumda JAVAScript Araçlar
// ÖZELLEŞTİR
E-posta:
Şifre:
Üye Ol
|
Şifremi Unuttum
>> PHP Arşivimiz Gelişiyor! (0 yorum)>> ARŞİVİMİZ FORUM AÇILDI! (0 yorum)>> Ramazan Bayramınız kutlu olsun (2 yorum)>> Kurban Bayramı (0 yorum)>> 10 Kasım (1 yorum)
// EN YENİLER
// EN POPÜLER
// Anasayfa » JAVASCRIPT» Oyunlar ve Eğlence
Oy:
<html> <head> <script> var player; var counter_opponent; var p_life; var pc_life; var damage; var pcpower; var start; var game; function FocusOut() { document.status.msgbx.focus(); } function comecar() { if(!start) { alert("Choose a character first."); } else { counter_opponent = 0; game = true; document.status.msgbx.value = "Welcome to a New World."; setTimeout('Level()', 2500) } } function Character(character) { if(!game) { start = true; if(character=='kurtcobain')KurtCobain(); } } function KurtCobain() { document.weapons.weapon.value="Pocket Knife"; document.spells.spell_1.value="Rest"; document.spells.spell_1qt.value="3"; damage=25; } function Level() { counter_opponent++; p_life = 100; pc_life = 100; document.status.msgbx.value = "Round "+counter_opponent; setTimeout('document.status.msgbx.value = "Begin!"', 2000); document.weapons.life.value = p_life; document.PClife.PC.value = pc_life; if (counter_opponent == 1){document.PClife.Opname.value="Small Alien";} if (counter_opponent == 2){document.PClife.Opname.value="Small Blob";} if (counter_opponent == 3){document.PClife.Opname.value="Small Boss";} if (counter_opponent == 4){document.PClife.Opname.value="Medium Alien";} if (counter_opponent == 5){document.PClife.Opname.value="Medium Blob";} if (counter_opponent == 6){document.PClife.Opname.value="Medium Boss";} if (counter_opponent == 7){document.PClife.Opname.value="Large Alien";} if (counter_opponent == 8){document.PClife.Opname.value="Large Blob";} if (counter_opponent == 9){document.PClife.Opname.value="Large Boss";} if (counter_opponent == 10){document.PClife.Opname.value="Lost Foe";} num = Math.round(Math.random()*1); if(num == 1) { player = true; setTimeout('document.status.msgbx.value = "It is your turn"', 4000); } else { player = false; if (counter_opponent == 1){setTimeout('Op1()', 4000)}; if (counter_opponent == 2){setTimeout('Op2()', 4000)}; if (counter_opponent == 3){setTimeout('Op3()', 4000)}; if (counter_opponent == 4){setTimeout('Op4()', 4000)}; if (counter_opponent == 5){setTimeout('Op5()', 4000)}; if (counter_opponent == 6){setTimeout('Op6()', 4000)}; if (counter_opponent == 7){setTimeout('Op7()', 4000)}; if (counter_opponent == 8){setTimeout('Op8()', 4000)}; if (counter_opponent == 9){setTimeout('Op9()', 4000)}; if (counter_opponent == 10){setTimeout('Op10()', 4000)}; } } function Attack() { if(player) { player = false; num = Math.round(Math.random()*2); if(num == 0) { bonusattack = damage + 15; pc_life = document.PClife.PC.value; pc_life = pc_life *1; document.status.msgbx.value = "You hit him in the week spot"; setTimeout('document.PClife.PC.value = pc_life - damage -5', 2500); setTimeout('document.status.msgbx.value = "You deal "+bonusattack+" damage!!"', 2000); setTimeout('opponent_check()', 4000); } else { pc_life = document.PClife.PC.value; pc_life = pc_life *1; document.status.msgbx.value = "You hurt your opponent"; setTimeout('document.PClife.PC.value = pc_life - damage', 2500); setTimeout('document.status.msgbx.value = "That deals "+damage+" damage!"', 2000); setTimeout('opponent_check()', 4000); } } } function Spell_1() { if(player) { player = false; p_life = document.weapons.life.value*1; spell_1qt = document.spells.spell_1qt.value*1; if (spell_1qt<=0) { document.spells.spell_1qt.value = 0; document.status.msgbx.value = "Not Avalible"; player = true; } else { document.spells.spell_1qt.value = spell_1qt-1; setTimeout('document.weapons.life.value = p_life + 25', 2500); setTimeout('document.status.msgbx.value = "You gain 25 life!"', 2000); document.status.msgbx.value = "You have been healed"; setTimeout('opponent_check()', 6000); } } } function Spell_2() { if(player) { player = false; pc_life = document.PClife.PC.value*1; spell_2qt = document.spells.spell_2qt.value; if (spell_2qt<=0) { document.spells.spell_2qt.value = 0; document.status.msgbx.value = "Not Avalible."; player = true; } else { document.spells.spell_2qt.value = spell_2qt-1; setTimeout('document.PClife.PC.value = pc_life - 35', 2500); setTimeout('document.status.msgbx.value = "That deals 35 damage!"', 2000); document.status.msgbx.value = "Shot came from Raygun."; setTimeout('opponent_check()', 6000); } } } function Op1() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life > 80){pcpower=5; PCattack();} if(p_life == 80) { num = Math.round(Math.random()*2); if(num == 0 || num == 1) { pcpower=5; PCspell_1(); } else { pcpower=10; PCattack(); } } if(p_life >= 50 && p_life < 80) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=5; PCspell_1(); } else { pcpower=10; PCattack(); } } if(p_life >= 30 && p_life < 50){pcpower=5; PCspell_1();} if(p_life < 30) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=5; PCspell_1(); } else { pcpower=10; PCattack(); } } } function Op2() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life >= 80){pcpower=10; PCattack();} if(p_life >= 50 && p_life < 80){pcpower=15; PCattack();} if(p_life >= 30 && p_life < 50) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=10; PCspell_1(); } else { pcpower=15; PCattack(); } } if(p_life < 30){pcpower=15; PCattack();} } function Op3() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life >= 80){pcpower=25; PCattack();} if(p_life >= 50 && p_life < 80){pcpower=25; PCattack();} if(p_life >= 30 && p_life < 50) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=25; PCspell_2(); } else { pcpower=15; PCspell_1(); } } if(p_life < 30) { num = Math.round(Math.random()*2); if(num == 0){pcpower=15; PCspell_1();} if(num == 1){pcpower=20; PCattack();} if(num == 2){pcpower=25; PCspell_2();} } } function Op4() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life >= 80){pcpower=20; PCattack();} if(p_life >= 50 && p_life < 80){pcpower=20; PCattack();} if(p_life >= 30 && p_life < 50) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=25; PCspell_2(); } else { pcpower=15; PCspell_1(); } } if(p_life < 30) { num = Math.round(Math.random()*2); if(num == 0){pcpower=15; PCspell_1();} if(num == 1){pcpower=20; PCattack();} if(num == 2){pcpower=25; PCspell_2();} } } function Op5() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life >= 80){pcpower=25; PCattack();} if(p_life >= 50 && p_life < 80){pcpower=20; PCattack();} if(p_life >= 30 && p_life < 50) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=25; PCspell_2(); } else { pcpower=15; PCspell_1(); } } if(p_life < 30) { num = Math.round(Math.random()*2); if(num == 0){pcpower=15; PCspell_1();} if(num == 1){pcpower=20; PCattack();} if(num == 2){pcpower=25; PCspell_2();} } } function Op6() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life >= 80){pcpower=30; PCattack();} if(p_life >= 50 && p_life < 80){pcpower=30; PCattack();} if(p_life >= 30 && p_life < 50) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=25; PCspell_2(); } else { pcpower=15; PCspell_1(); } } if(p_life < 30) { num = Math.round(Math.random()*2); if(num == 0){pcpower=15; PCspell_1();} if(num == 1){pcpower=20; PCattack();} if(num == 2){pcpower=25; PCspell_2();} } } function Op7() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life >= 80){pcpower=25; PCattack();} if(p_life >= 50 && p_life < 80){pcpower=25; PCattack();} if(p_life >= 30 && p_life < 50) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=25; PCspell_2(); } else { pcpower=15; PCspell_1(); } } if(p_life < 30) { num = Math.round(Math.random()*2); if(num == 0){pcpower=15; PCspell_1();} if(num == 1){pcpower=25; PCattack();} if(num == 2){pcpower=25; PCspell_2();} } } function Op8() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life >= 80){pcpower=25; PCattack();} if(p_life >= 50 && p_life < 80){pcpower=25; PCattack();} if(p_life >= 30 && p_life < 50) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=25; PCspell_2(); } else { pcpower=15; PCspell_1(); } } if(p_life < 30) { num = Math.round(Math.random()*2); if(num == 0){pcpower=15; PCspell_1();} if(num == 1){pcpower=25; PCattack();} if(num == 2){pcpower=25; PCspell_2();} } } function Op9() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life >= 80){pcpower=30; PCattack();} if(p_life >= 50 && p_life < 80){pcpower=30; PCattack();} if(p_life >= 30 && p_life < 50) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=35; PCspell_2(); } else { pcpower=15; PCspell_1(); } } if(p_life < 30) { num = Math.round(Math.random()*2); if(num == 0){pcpower=15; PCspell_1();} if(num == 1){pcpower=25; PCattack();} if(num == 2){pcpower=30; PCspell_2();} } } function Op10() { p_life = document.weapons.life.value*1; pc_life = document.PClife.PC.value*1; if(p_life >= 80){pcpower=20; PCattack();} if(p_life >= 50 && p_life < 80) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=15; PCspell_1(); } else { pcpower=20; PCspell_2(); } } if(p_life >= 30 && p_life < 50) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=15; PCspell_1(); } else { pcpower=20; PCattack(); } } if(p_life < 30) { num = Math.round(Math.random()*1); if(num == 0) { pcpower=20; PCspell_1(); } else { pcpower=25; PCattack(); } } } function opponent_check() { pc_life = document.PClife.PC.value*1; spell_1qt = document.spells.spell_1qt.value*1; spell_2qt = document.spells.spell_2qt.value*1; if (counter_opponent == 1) { if(pc_life <= 0) { alert("You Killed A Small Alien."); alert("You Can Rest More Now."); document.spells.spell_1qt.value=spell_1qt+2; document.status.msgbx.value = "You Encounter a Small Blob."; setTimeout('Level()', 2000); } else { setTimeout('Op1()',2000); } } if (counter_opponent == 2) { if(pc_life <= 0) { alert("A Small Blob Is Now Gowy."); alert("You May Rest More Now."); document.spells.spell_1qt.value=spell_1qt+3; document.status.msgbx.value = "You Encounter A Small Boss."; setTimeout('Level()', 2000); } else { setTimeout('Op2()', 2000); } } if (counter_opponent == 3) { if(pc_life <= 0) { alert("Small Boss Is Dead."); alert("You May Rest More Now."); alert("You Found A Raygun. It Has 3 Shots.") document.spells.spell_2.value = " Ray Gun "; document.spells.spell_2qt.value=spell_2qt+3; document.spells.spell_1qt.value=spell_1qt+3; document.status.msgbx.value = "You encounter a Medium Alien."; setTimeout('Level()', 2000); } else { setTimeout('Op3()', 2000); } } if (counter_opponent == 4) { if(pc_life <= 0) { alert("Medium Alien Is Killed."); alert("You May Rest More."); document.spells.spell_1qt.value=spell_1qt+3; alert("You find 3 Raygun Bullets."); document.spells.spell_2qt.value=spell_2qt+3; document.status.msgbx.value = "You Encounter A Medium Blob."; setTimeout('Level()', 2000); } else { setTimeout('Op4()', 2000); } } if (counter_opponent == 5) { if(pc_life <= 0) { alert("Medium Blob Is Now Gowy."); alert("You May Rest More."); document.spells.spell_1qt.value=spell_1qt+3; alert("You find 3 Raygun Bullets."); document.spells.spell_2qt.value=spell_2qt+3; document.status.msgbx.value = "You Encounter A Medium Boss."; setTimeout('Level()', 2000); } else { setTimeout('Op5()', 2000); } } if (counter_opponent == 6) { if(pc_life <= 0) { alert("Medium Boss Is Dead."); alert("You May Rest More Now."); document.spells.spell_1qt.value=spell_1qt+3; alert("You find 3 Raygun Bullets."); document.spells.spell_2qt.value=spell_2qt+3; document.status.msgbx.value = "You Encounter A Large Alien."; setTimeout('Level()', 2000); } else { setTimeout('Op6()', 2000); } } if (counter_opponent == 7) { if(pc_life <= 0) { alert("Large Alien Is Killed."); alert("You May Rest More."); document.spells.spell_1qt.value=spell_1qt+3; alert("You find 3 Raygun Bullets."); document.spells.spell_2qt.value=spell_2qt+3; document.status.msgbx.value = "You encounter a Large Blob."; setTimeout('Level()', 2000); } else { setTimeout('Op7()', 2000); } } if (counter_opponent == 8) { if(pc_life <= 0) { alert("Large Blob Is All Gowy Now."); alert("You May Rest More."); document.spells.spell_1qt.value=spell_1qt+3; alert("You find 3 Raygun Bullets."); document.spells.spell_2qt.value=spell_2qt+3; document.status.msgbx.value = "You Encounter A Large Boss."; setTimeout('Level()', 2000); } else { setTimeout('Op8()', 2000); } } if (counter_opponent == 9) { if(pc_life <= 0) { alert("Large Boss Is Dead."); alert("You May Rest More Now."); document.spells.spell_1qt.value=spell_1qt+3; document.spells.spell_2qt.value=spell_2qt=0; alert("You Found A Rocket Ship.") document.spells.spell_2.value = " Rocket Ship "; document.spells.spell_2qt.value=spell_2qt+0; document.status.msgbx.value = "You encounter a Lost Foe."; setTimeout('Level()', 2000); } else { setTimeout('Op9()', 2000); } } if (counter_opponent == 10) { if(pc_life <= 0) { alert("You Kicked Lost Foes ASS."); document.spells.spell_2qt.value=spell_2qt+1; alert("You Board Rocket Ship.") alert("Lost Foe: How Do I Get Home?.") alert("Congratulations!\nYou won!"); alert("Made By Kinze Corp."); parent.location="http://www.kinzes-websites.cjb.net" game = false; document.status.msgbx.value = "YOU ARE THE WINNER!"; } else { setTimeout('Op10()', 2000); } } } function check_plife() { p_life = document.weapons.life.value*1; if(p_life <= 0) { alert("You\'ve lost"); document.status.msgbx.value = "GAME OVER"; } else { player = true; document.status.msgbx.value = " your turn" } } function PCattack() { document.status.msgbx.value = "Your opponent attacked you."; num = Math.round(Math.random()*2); if(num==0) { pcpower=pcpower+5; } p_life = document.weapons.life.value*1; setTimeout('document.status.msgbx.value = "That deals "+pcpower+" damage!"', 2500); setTimeout('document.weapons.life.value = p_life - pcpower', 3000); setTimeout('check_plife()', 3500); } function PCspell_1() { pc_life = document.PClife.PC.value*1; document.status.msgbx.value = "Your opponent casted a Cure Spell."; setTimeout('document.status.msgbx.value = "That gives him "+pcpower+" life!"', 2500); setTimeout('document.PClife.PC.value = pc_life + pcpower', 3000); setTimeout('check_plife()', 3500); } function PCspell_2() { p_life = document.weapons.life.value*1; document.status.msgbx.value = "Your opponent casted a Fire Spell."; setTimeout('document.status.msgbx.value = "That deals "+pcpower+" damage!"', 2500); setTimeout('document.weapons.life.value = p_life - pcpower', 3000); setTimeout('check_plife()', 3500); } //code hidding--> </script> </head> <body bgcolor="black" text="yellow" link="gold" vlink="gold" marginheight="0" marginwidth="0" leftmargin="0" topmargin="0"> <p align="center"><font face="Calligrapher" size="6"><b>The Lost Planet.</b></font></p> <table align="center" cellpadding="5" cellspacing="5" border="0" width="620"> <tr> <td align="left" width="50%"> <form> <select name="characters" onchange="Character(this.options[this.selectedIndex].value)"> <option value="">Choose your character</option> <option value="kurtcobain">Kurt Cobain</option> </select> </form> </td> <td align="left" width="50%"> <form> <input type="button" value=" Start " onclick="comecar()"> <input type="button" value=" About " onclick="javascript:alert('Made by Kinze Corp.');"> </form> </td> </tr> <tr> <td align="center" width="100%" colspan="2"> <form name="status"> <input type="text" name="msgbx" size="40" maxlength="100" onFocus="FocusOut()" onkeydown="javascript: alert('Don\'t do that!');"> </form> </td> </tr> <tr> <td align="left" width="50%"> <form name="weapons"> <font face="Times New Roman" size="3"><i>Your life: </i></font> <input type="text" size="4" maxlength="3" name="life" onFocus="FocusOut()"><br> <font face="Times New Roman" size="3"><i>Weapon: </i></font><input type="button" name="weapon" value=" NONE " onClick="Attack()"> </form> <table> <form name="spells"> <tr> <td align="center"><font face="Times New Roman" size="4"><i>Spells</i></font></td> </tr> <tr> <td><input type="button" name="spell_1" value=" NONE " onClick="Spell_1()" size="8"></td> <td><input type="text" name="spell_1qt" size="1" onFocus="FocusOut()" value="0"></td> </tr> <tr> <td><input type="button" name="spell_2" value=" NONE " size="8" onClick="Spell_2()"></td> <td><input type="text" name="spell_2qt" size="1" onFocus="FocusOut()" value="0"></td> </form> </tr> </table> </td> <td align="right" valign="top" width="50%"> <font face="Times New Roman" size="3"> <form name="PClife"> <i>Opponent name:</i> <input type="text" size="15" name="Opname" onClick="FocusOut()"><br> <i>Opponent life:</i> <input type="text" size="4" maxlength="3" name="PC" onClick="FocusOut()"> </form> </font> </td> </tr> </table> </body> </html>
Kodu Kopyala
Hata Bildir | Tavsiye Et
Bu içeriğe oy verin:
Yorumlar / Yeni Yorum Yaz Bu içeriğe yorum yazılmamış.
ANA SAYFA | İÇERİK EKLE | YENİ EKLENENLER | EN POPÜLERLER | EN BEĞENİLENLER | REKLAM | DESTEKLEYENLER | İLETİŞİM
JAVAScript İndir © 2004 - 2008Web Tasarımı: Emir Emiroğlu | Kodlama: Can "FiNaRFiN" HANHAN , Korkut TAHAOĞLU, Göktuğ İÇÖZ